Who We Are
Mini Mammoth Games was formed in March of 2020 by 8 AIE Adelaide alumni with a passion for creating great experiences.
At Mini Mammoth Games we have 4 core values that guide our decisions and help to make professionals we take pride in:
Being open and transparent even when it’s hard.
Doing what we say we will and owning it if we don’t achieve that.
Being accepting and kind to others.
Treat others the way you want to be treated.
We focus on the discipline required to iterate on our projects and create something truly inspiring.
Our process lets us get prototypes into the hands of our audience within weeks. This feedback process supports every pillar of development.
We build business processes that let us build great games. We make those processes available to our clients to make their vision a reality.
Everything we make is filled with the caring only a creative person can have for their work.
David McCann - Managing Director
Our humble MD, looking to support his team through everything!
Roles: MD, Designer
Likes: Stellaris, Rimworld, Cult of the Lamb, Management Sims
Edee Korhonen-Bannister - Operations Director
Strong leader and shows his strength when helping other developers.
Roles: XO, CFO, Designer
Likes: Hollow Knight, Rhythm Games
Tyler Marcelis - Programming Director
Learns new programs and processes in an effort to help eliminate obstacles. He spends time with every programmer to ensure they do their best.
Likes: Outer Wilds, Puzzle Games
Tamara Lynch - Marketing Director
Attentive to the social outreach and networking needs of Mini Mammoth. Ensures we can meet the needs of our clients and users.
- Data Driven
Roles: CCO, Marketing Director, Artist
Likes: Deep Rock Galactic, Co-op FPS, Baking
Anja Verhoeff - Art Director
Has a strong understanding of all artistic endeavours. Keeps our art at a high quality and is willing to upskill our artists to produce incredible 2D and 3D assets.
Likes: Halo 2, Role-Playing Games
Ben Hinkley - Design Director
Knowledgeable in all aspects of design and leads in a caring and understanding way.
Roles: Design Director
Likes: Nier Automata, Action role-playing
Camryn Schriever - Technical Director
Ensures that every developer has fun and enjoys their day. Listens to other developer’s needs and actions necessary changes.
Roles: Technical Director, Quality Assurance Director, Programmer
Likes: Super Mario Galaxy, Sandbox, Management Simulators
Overpass By Numbers
Students given professional experience
Total installs of our products
Countries using our products